danny nanni
gameplay designer
Howdy! I am a gameplay designer currently working at Bungie on Marathon and previously, Destiny 2.You can also find my synthwave EP on Spotify, my ramblings on Substack, and my photography on Unsplash.Is it basketball/hockey season yet?If the reel doesn't load, you can locate my 2024 game design reel on youtube here.
Destiny 2 & Bungie
Currently, I'm a gameplay designer on the Combat Gameplay team.I've been on Combat, starting as a tester in 2021, with the reboot of the original player-centric class design, known as "Subclass 3.0s," the first release being Void 3.0 in Destiny 2: The Witch Queen in February 2022.Released in February 2023, with Destiny 2: Lightfall, I was a designer on the Combat team's major feature, Strand, a new subclass for all player classes.In addition to shipping over 10 seasons of DLC, holistic sandbox balancing, I have worked on bespoke PVP activity content, and with Destiny 2: The Final Shape, designed major gameplay features for its June 2024 release.Featured here are public videos from around the community on my work.
About
bring me snacks
For more than a decade, I was a graphic artist. Then one day, I started making games instead. Life is weird sometimes.I have two art degrees, including my MFA in Game Design from NYU. I spent time working in corporate gameification projects and spent 3 years teaching at my undergrad alma mater. Now I work on Destiny 2 at Bungie as a combat/gameplay designer.I used to play in an emo band, coach middle school basketball, and manage a local coffee shop. Now? I spend my non-work time walking my tripod pupper and collecting movie posters."And then one day...I got in."
